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captain avatar

Hi all, hope you're well.

Curious what you hope to get out of MS2?

I know some of you are hooked on maxing out your traits, and others just need to max out their level ASAP. Others are determined to have the most mesos, and others are looking to make lots of friends. With MS2's building customizing, dungeons and other unique features there will be even more ways to play the game. What're you most looking forward to? What kind of gameplay are you after?
general

27 1864 Jul 2015

Comments

P

I've played maplstory since it came out basically, to put into perspective, i was around when Fangblade hit 200, but know that the amount of classes has skyrocketed from the original 4 all i have wanted was to be able to experience it again. I dont mean for this to be a rant, just saying that i'd rather have a handfull of classes then 20+.

Mar 2014
captain avatar

I have to agree @PebbleFace. There was something fun about the limitations of the game back then. On the other hand, having so many choices with such a wide variety of pros and cons can be quite fun too. At least this way you feel that you can stick out from the crowd a bit more. For example a Corsair or Jett.

Mar 2014
M

I completely agree with u. I played MS1 too when Tiger was lv180~ and Fangblade wasnt even popular yet, back in early 2006. Inmyopinion, it destroyed Maplestory adding more classes. Explorers were enough.

Mar 2014
Q

A limitation of classes would be preferred. GMS got out of hand, there are too many skills that are essentially the same and it just feels like classes are being made to increase the number of classes without much quality being felt.

Mar 2014
W

I fully agree. With the new classes, there's a lot of balancing issues in terms of DMG output and it's just made the game unfair..

Jun 2014
M

I wouldn't mind having a ton of classes, having a wide amount of variety would be nice. What I wouldn't like are ton of classes that completely dominate other classes (angelic buster when it came out) and classes that recycle their moves from other classes (Jett and Mihile).

Jun 2014
C

All of the content that Nexon has introduced over the last 7 years waters down the game of Maplestory for me. It isn't nearly as fun or challenging as it once was and I hope they don't make the same mistakes with 2 on the horizon.

Jun 2014
V

Personally I would like more classes, to keep things fresh
and sure they can go with a different take to keep the game in balance, though honestly I didn't mind the classes in the original either way.
What destroyed maple was not the classes, but it was the botters and hackers, but most importantly it was the pay2win aspect that they implemented into the game that truly killed it.

Jun 2014
Q

@Vinje I don't know about that. There's something about every class having FJ+ Insane move speed that does me wrong.. Warriors aren't supposed to be nimble.. There were too many unoriginal skills for my taste.

Jun 2014
V

@Quantum This is a different game with a different team working on it, it's no longer 2D pixel maplestory, we don't know how they will handle the classes just yet, because I do see them doing more classes in the future. I still stand by that the pay2win aspect is what truly killed maplestory "overall".

Jun 2014
O

I agree and I don't agree. I agree that the classes are way too much in the current MapleStory, and in MS2 it should be much less. However, their should still be new classes coming out. Maybe not so much but every once in awhile a new class should come out. Games can get boring with out a new change in classes. It's always fun to try something new out but an over abundance is just a bit silly.

Jun 2014
Q

@Vinje I feel you man. 100% agree, the pay 2 win was the absolute killer. I could deal with the garbage classes if it didn't cost like 9 bucks for a scroll protector or whatever.. heck, I could deal with 2x coupons being put back into cash shop (even though they claimed to remove them during the BB patch, they quickly implemented them again.) My hopes are high, this is Wizet, not Nexon. Wizet was the bomb

Jun 2014
P

An abundance of classes personally doesn't bother me. Okay, I can't keep up with the original game any more because it's progressing and developing too quickly (Oh, a revamp! Hey, a revamp of the revamp! Whoa, a revamp of the revamp of the revamp! Ah, a new class! Which has been nerfed and then revamped! Now all other classes need to be revamped because the game is broken!), but if this game starts with a high number of classes from the beginning I'll have no problems.
The only thing I would like to see is variety. One of the problems with MS1 is that classes don't have a specific purpose any more. Now about everything has an ultimate, some form of Haste and multi-target attack at second job. Previously classes were different with some similarities; now they feel similar with some differences.
The P2W aspect wasn't very convenient but it was never a significant problem to me, since I never intended to win the game anyway. And now a nice cup of tea.

Jun 2014
Q

So much great content showcased in this video, very excited!

Sep 2014
C

I can't wait. I'm gonna get a house that will be for my while party/guild. I might be a part time merchant too

Sep 2014
M

Ughh, I stopped checking for updates and here I am again. Hype building up.
Excuse me while I lurk for more videos and get more hyped for a game that's not going to get released anytime soon.

Sep 2014
B

It seems to me that you can buy more than one land, this will be a real estate business lol.

Sep 2014
O

Only thing i fear are dc hackers who's going to bully you for land spots now. Instead of fm spots in MS1 it will be land now and they will monopolize all land in the game.

Sep 2014
Q

@Omniscient1 Good point,never thought of it like that. I honestly think the way they're setting up the housing is stupid. It's a great, awesome feature, but having limited prime land can just lead to boring crap.

Sep 2014
O

@Quantum yea well if they have enough land for everyone. Even if it isn't that close by to the popular hub areas. It be fine i think. Only thing we got to hope that the game has far better security than MS1 has. Otherwise we can see a lot of hackers monopolizing all land charging a load to buy land.

Sep 2014
D

To the people worried about D/C hacking, I'm not expecting that to be a problem in MS2. Since the game was made from the ground up using different code, hopefully the developers took the time to put in safety measures that will either prevent d/c hacking entirely or at least make it difficult to accomplish (e.g. map crashes from overpopulation). Try not to compare houses to mushies and store permits from MS1 - they're entirely different entities.

Now, about the housing system - there are going to be both premium spots that other players can see throughout the game and apartment housing complexes. Obviously the more desirable plots of land will be more expensive, although I'm not sure how Wizet plans to have the prices adjust with the market. They last for thirty days and, from what I've read about the beta, only one can be purchased and used per account, so don't worry about house hoarding as of now (although this may change in beta or upon release).

Speculating, premium plots could have a base starting price with a bidding system. The starting prices of land could adjust to be a percentage of the previous winning bid after each ownership session expires and consider the prices of similar locations as well. Think similar to the donation system from the olden days of MS, set within a certain bidding time frame with the plot being the reward instead of a medal. One premium front for each locale/continent per account would let the entire server get an opportunity to experience it. For the poor, the apartment system could be the more appealing option.

Apartments look like they'll be the solution to letting everyone participate in the housing system. I haven't read much about it, but I'm assuming that rooms will have a low, affordable set price, and allow everyone to be able to make their own if they don't own land elsewhere. Rooms could be accessed on a big board or through the portal in front of the complexs where people could search for open/public rooms set up by other users or friends - or, of course, enter your own. It seems reasonable to assume that Wizet wouldn't disallow players from experiencing the housing system considering how much time they've spent developing it, as well as all the potential NX-cash related content (like furniture and storage chests) that they can create and sell for it.

TL;DR
In summary, what I'm trying to say is that the housing system is probably going to be hybrid - both instanced (apartments) and public (premium plots). Don't worry about d/c hackers since this is a different game using different coding and because houses are unlikely to be crash-able like players or mushroom stores. Remain optimistic, because the game's still in alpha testing and Wizet doesn't want to screw up one of its most marketable features.

Sep 2014
D

Think of it this way. Every character is vital to a boss fight. If that is the case then every new character would either replicate a previous character or offer something the previous character doesn't have. That is 100% guaranteed to cause imbalance. You want new characters because you love solo play.. why are solo players searching for MMOs? MMO= Massive Multiplayer Online! Thanks like a shut-in going to Time Square because he hates people. If classes were kids then 8 are a handful; 40 are a disaster. Balancing 8 classes is difficult enough, not to mention it seems MS2 can create a more unique play-style since it doesn't look like there are sub-classes (basically straight from beginner to 2nd job in MS1 terms). So if you made even 2 specializations to each character that would be 16 "classes" to MS1's original 8. This is a different game people!

Jan 2015
R

Aside from the fact that you are obviously grasping for straws and trying to continue your argument from another thread here, it's clear you've never really played an MMO before. There are plenty of MMO's with SP content. The game doesn't revolve around it, but it can and should exist. Not everyone wants to play with someone all the time. They should still be able to progress their character even if there is no desire to party up. As long as it isn't the primary focus, it's a non-issue.

Jan 2015
P

How I see it is that new classes are alright, as long as they can offer something previous classes couldn't. I don't want to see a class come out that does what 2 classes do and then some, that would throw those 2 classes, PHWOOP, right out the window! (Added sound effects for a more enjoyable read! haha) Back in the old days of MS1 when people still participated in PQs, you needed a well balanced team: a tank, a healer, and a dps of sorts. Each class brought their own special traits to a party and that's what MS2 should do when looking at new classes! "What can this new class offer parties that isn't already presented right now with an existing class?" OR "What new sort of mechanic can we add to this class to make it stand out from the other classes" (My example for both of these being when Arans came out, they offered different things to a party than if, say, a DK joined the party, and they also had a special mechanic that differentiated them from other classes).

TL;DR - More classes are ok, just make them with the thought of "what can this character bring to parties that other classes can't?", while not reusing skills, or making them too strong! Easy enough, right? Haha

Jan 2015
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