Who else hopes that the developers will use common sense in MS2? What do I mean?
1) Well, how come Shadowers in MS1 have assassinate when we have a separate assassin class?
2) How come thieves wear "pirate gear" (level 80 thief gear) when there are pirates?
3) If every class is of equal importance and serves a role then wouldn't every new class be A) Pointless, B) A duplicate, or C) Completely overpowered by combining uses?
4) What's the point in creating solo content for a MMO RPG "Massive Multiplayer Online Role Playing Game" when as the name suggests you should have a specific role in a GROUP? *EDIT: I am not saying that people shouldn't play solo. I am simply stating that they shouldn't FOCUS on solo content. I think solo role playing is an oxymoron (even before adding the multi-player aspect).
Thank you for your comments and your opinions. I like seeing things from another perspective.
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Jan 2015