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I would definitely consider myself as one of the members of the community who dislike a whole slew of new classes. However, the idea of class specialization excites me because I believe it is less likely to ruin the overall aspect of the game. This would sate the people who want plenty of classes and the people who want balance at the same time. The different specializations will all have a core root from which they specialized and retain their original purpose and role.

Now on to the fun stuff. @PKBlast brought up that they don't necessarily have to stop class specialization at 2 or even 3. This is a very very interesting topic to me since knights and berzerkers share the similar premise of both being warrior types (same type but not the same class and of course this applies to all the others as well). So if you had 3 or 4 specializations on let's say thief, how far could you potentially differentiate one specialization from the other? They could even add a specialization change like they did with MS1 and it would actually be useful in this case (specialization change NOT class change by the way)!

Some of my crazy specialization ideas:
Berzerker > Golem, Titan, Vampire...
Knight > Dark Knight, White Knight, Hero, Paladin...
Priest > Exorcist, Monk, Saint...
Wizard > Summoner/Necromancer, Element user, *Gravity user (*credit goes to @Furycall)
Heavy Gunner > Trap setter, cannon user, dual gun user...
Ranger > Beast Tamer, Catapult user, longbow/short bow/cross bow user...
Assassin > Shadower, Weapon specialist...
Thief > Chief Bandit, Dual blader, Trickster...

End note: @Voxov explains in this thread why class specialization is easier to implement than new class creation.
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1 1 2567 Feb 2015

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santy0001 avatar

I need help with veriffication...i pretty much tried everything and i dont trust random sites from net selling accounts since it says (it needs 2nd verifficication and i dont want to give 10$ for nothing)
I've been waiting for this game for year +...and still no info about release date,i am sick of waiting.

Feb 2016
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