April 1st Patch Notes - Tria
General, Interruptions, MS1
One thing that I noticed with the current state of MS1 is it's lack of variety in character builds. In most situations the skills with the best scaling are picked, or you have the exact amount of points for every ability in your character choices. With the new "3D" system, things like interruptions could play a big role in how you want to differentiate from other players. I was wondering if anyone was thinking the same thing, because MS1's current state with skills is very linear.